Developed a 3D library for school subjects

We developed a full 3D educational library for school subjects. We studied the school curriculum and all possible types of learning materials.

Project stages

01

Create a digital 3D library that helps students better understand learning material through visualization and interaction.

The Zerek Electronics team came to us with the idea of creating a 3D library for school subjects. They work with interactive panels themselves and understand well how students learn and perceive information. In their experience, the classic format no longer works the way it used to: textbooks, pictures, texts are hard to absorb and quickly forgotten.

Almost all similar solutions on the market are foreign. They are not adapted to our schools, language or the logic of learning itself. Because of this, children simply find it inconvenient and uncomfortable to study.

The task was to make a clear and convenient tool where material can not only be read, but actually seen and touched: rotate a model, disassemble it and see how everything works.

A very important point was to lay Kazakh as the primary language from the start. The product had to feel as native and clear as possible for school students, not just like a translated solution.

zerek

02

We designed and developed a platform based on a 3D library for school subjects.

Inside the system, we assembled a full 3D library for school subjects with clear logic and structure that does not require long onboarding. A student enters, chooses a subject, then a topic, and immediately gets into the right context without extra steps.

The main focus was the content itself. These are not just models for show, but detailed objects that can be fully interacted with. The user can rotate a model, zoom in, disassemble it into parts, study the internal structure and focus on individual elements. Because of this, even complex topics become much easier to understand, because the student does not just read, but actually sees how everything is arranged.

At the same time, it was important not to overload the system. We built navigation so that the student can quickly find the needed material and not get lost in the interface. Everything works logically and consistently: from general to specific, from topic to details.

zerek

03

The result is a product that truly changes the approach to learning.

Complex topics stop being abstract: they can be seen, taken apart and understood visually. What previously had to be read and imagined for a long time now becomes clear and intuitive.

Because of this, the learning process itself changes. It becomes more engaging: the student does not simply read or watch, but interacts with the material, studies it and remembers it better.

At the same time, the platform was designed from the start with development in mind. It can be scaled by adding new subjects, expanding the library, deepening content and adapting it to different education levels.

In fact, this is not just a library, but a foundation for a full digital educational product that can be developed further and introduced into the educational environment.

CTO SoftSale

Maksat Kantai

CTO “SoftSale”

Honestly, the main challenge here was not simply drawing beautiful 3D models. We had to make all of this actually work as a learning tool, not as a demonstration.

We spent a lot of time on how the user interacts with content, making sure nothing lags, models load properly and everything remains smooth and clear even on less powerful devices.

Another important point is structure. When there is a lot of content, it is easy to create a mess. We had to build everything so the student does not get lost, quickly finds the needed topic and can start working immediately.

In the end, we built a system where serious engineering stands behind the visual layer, but for the user it looks clear, and that is probably the main result.

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